Clash: Rise of Heroes Wiki
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Water Tsunami

Incoming!

Certain metahumans can wield Earth's elemental powers . Of all the powers, Water alone can Heal, deal Damage, Sap the enemy, Cleanse friendly units, and Blind foes, not to mention generate massive amounts of Focus. Make use of this all-around Power Set, and you'll have your enemies begging for mercy.

Power Cards[]

Card Name Focus Cost Rarity Short Description Long Description

Blizzard[]

75 Legendary Harm All 5, Sap All 2 All enemy units are dealt 5 damage and receive -2 to strength until your next turn.

Flash Freeze[]

20 Common Sap All 1, Freeze All All enemy units receive -1 to strength for 1 turn, and have a 50% chance of losing their next attack.

Fog[]

15 Epic Blind All Units All units on the battlefield, friendly and enemy, miss their next attack.

Frozen Solid[]

60 Rare Immobilize, Suffer Enemy ally is staggered, permanently loses its ability to attack and loses 1 Health each turn.

Glacial Barrier[]

30 Uncommon Blitz Ice Wall Place a 0/4 Ice Wall into each of your empty slots.

Hail Storm[]

40 Uncommon Harm All 2-4 All enemies are dealt 2-4 damage.

Hypothermia[]

30 Epic Weaken 1, Freeze Target enemy permanently receives -1 to Strength and has a 50% chance of losing its next attack.

Ice Blast[]

25 Common Harm 3, Freeze Target enemy is dealt 3 damage and has a 50% chance of losing its next attack.

Ice Form[]

30 Rare Regen Hero 1 For the rest of the game, your Hero heals 1 Health each turn at the beginning of its turn.

Liquify[]

25 Rare Cleanse, Evade Target friendly ally is cleansed and evades all attacks for 1 turn.

Maelstrom[]

40 Legendary Summon Whirlpool A 0/4 Whirlpool is placed in target empty slot.

Refresh[]

15 Common Heal 3 Target friendly unit heals 3 health.

Tranquility[]

25 Uncommon Stun, Focus 50 Your Hero loses its next attack but gains 50 Focus at the end of this turn.

Tsunami[]

40 Epic Summon Tidal Wave A 4/1 Tidal Wave with Rush is placed into target empty slot.

Well Spring[]

50 Legendary Heal All 5 Your Hero and allies heal 5 points.
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