Clash: Rise of Heroes Wiki
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Energy Fortify

Excellent defense from Fortify

Need for Speed? Energy's got it. Want defense? Energy's got Shields galore. Not to mention Damage, Stun, Dodge, Kill, and Blind. A multi-purpose toolkit, the Energy Power Set can complement other sets and particularly suits itself to Ally-centered decks.

Power Cards[]

Card Name Focus Cost Rarity Short Description Long Description

Containment[]

5 Rare Stun, Protect Target friendly ally is protected and immobilized for one turn.

Disruption Ray[]

45 Uncommon Cone 2, Blind Target enemy and adjacent enemies are dealt 2 damage and are blinded until your next turn.

Energize[]

25 Uncommon Speed, Rush Target friendly unit may attack twice this turn, even if just entered the battlefield.

Energy Beam[]

20 Common Harm 3 Target enemy is dealt 3 damage.

Energy Blast[]

35 Common Harm 4, Blind Target enemy unit is dealt 4 damage and misses its next attack.

Flash[]

15 Uncommon Blind Target enemy misses its next attack.

Force Bubble[]

55 Epic Shield All 5 The next 5 damage dealt to each of your Hero and allies is absorbed.

Force Field[]

10 Common Shield 2 The next 2 damage dealt to target friendly unit is absorbed.

Fortify[]

40 Epic Shield Target friendly unit gains shield 5 and then gains shield 1 at the beginning of each turn.

Hypervitalize[]

60 Legendary Speed All All friendly units attack twice this turn.

Kinetic Shift[]

35 Rare Sap All 1, Buff All 1 Until the beginning of your next turn, enemies receive -1 to strength and friendly units gain +1 to strength.

Repulsion Field[]

35 Epic Evade All The next time enemies attack your Hero and allies, they miss.

Siphon Energy[]

40 Rare Stun, Speed Enemy Hero loses its next attack. Your Hero may attack twice this turn.

Supernova[]

80 Legendary Harm All 5, Blind All All enemies are dealt 5 damage and are blinded, causing them to miss their next attack.

Warp Space[]

50 Legendary Summon Singularity Place a 0/1 Singularity in target empty slot.
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