Clash: Rise of Heroes Wiki
Advertisement
Archery StormOfArrows

Death from above!

The Archery Power Set gives you defense, direct damage attacks against the opposing Hero, tools for taking out enemy allies, and a choice of sweepers. With Power Cards ranging from 0 to 80 Focus, Archery can support many deck builds. If you run into an Urban Ranger, prepare to face Archery!

Power Cards[]

Card Name Focus Cost Rarity

Short Description

Long Description

Critical Shot[]

30 Legendary Harm 1, Aim Kill Target enemy ally is dealt 1 damage, and has a 50% chance of being killed.

Exploding Arrow[]

55 Epic Harm 1, Harm All 4 Target enemy is dealt 1 damage. Then, all enemies are dealt 4 damage.

Flaming Arrow[]

15 Uncommon Harm 1, Burn 2 Target enemy is dealt 1 damage. At the end of its next turn, it is dealt 2 more damage.

Master Reflexes[]

65 Rare Dodge For the rest of the game, you have a 50% chance to evade attacks.

Piercing Shot[]

25 Epic Harm 1, Aim 6 Target enemy is dealt 1 damage and has a 50% chance of being dealt 6 more damage.

Poisoned Arrow[]

30 Rare Harm 1, Suffer 1 Target enemy unit is dealt 1 damage and begins to lose 1 Health at the beginning of each turn.

Precise Shot[]

10 Common Harm 1, Aim 2 Target enemy is dealt 1 damage and has a 50% chance of being dealt 2 more damage.

Rain of Arrows[]

50 Epic Harm All 2-6 All enemies are dealt 2-6 damage.

Reflexive Shot[]

0 Uncommon Aim 1 Target enemy unit has a 50% chance of being dealt 1 damage.

Storm of Arrows[]

75 Legendary Harm All 4 - 8 All enemy units are dealt between 4 to 8 damage.

Stun Arrow[]

20 Rare Harm 1, Stun Target enemy is dealt 1 damage and loses its next attack.

Super Reflexes[]

20 Common Evade The next time enemies attack your Hero, they will miss.

Triple Shot[]

25 Common Cone 1-3 Target enemy and adjacent enemies are dealt 1 - 3 damage.

Zen Archer[]

80 Legendary Harm All 1, Focus 100 All enemies are dealt 1 damage. You gain 100 focus.
Advertisement